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		<p class="inheritance" translate="no"><a href="EventDispatcher.html">EventDispatcher</a> → <a href="Node.html">Node</a> → <a href="InputNode.html">InputNode</a> → <a href="UniformNode.html">UniformNode</a> → <a href="TextureNode.html">TextureNode</a> → <a href="PassTextureNode.html">PassTextureNode</a> → </p>
	<h1 translate="no">PassMultipleTextureNode</h1>
		<section>
			<header>
				<div class="class-description"><p>An extension of <code>PassTextureNode</code> which allows to manage more than one
internal texture. Relevant for the <code>getPreviousTexture()</code> related API.</p></div>
			</header>
			<article>
				<div class="container-overview">
					<h2>Constructor</h2>
					<h3 class="name name-method" id="PassMultipleTextureNode" translate="no">new <a href="#PassMultipleTextureNode">PassMultipleTextureNode</a><span class="signature">( passNode : <span class="param-type"><a href="PassNode.html">PassNode</a></span>, textureName : <span class="param-type">string</span>, previousTexture : <span class="param-type">boolean</span> )</span> </h3>
					<div class="method">
						<div class="description">
							<p>Constructs a new pass texture node.</p>
						</div>
						<table class="params">
							<tbody>
								<tr>
									<td class="name">
										<strong>passNode</strong>
									</td>
									<td class="description last">
										<p>The pass node.</p>
									</td>
								</tr>
								<tr>
									<td class="name">
										<strong>textureName</strong>
									</td>
									<td class="description last">
										<p>The output texture name.</p>
									</td>
								</tr>
								<tr>
									<td class="name">
										<strong>previousTexture</strong>
									</td>
									<td class="description last">
										<p>Whether previous frame data should be used or not.</p>
										<p>Default is <code>false</code>.</p>
									</td>
								</tr>
							</tbody>
						</table>
					</div>
				</div>
				<h2 class="subsection-title">Properties</h2>
				<div class="member">
					<h3 class="name" id="previousTexture" translate="no">.<a href="#previousTexture">previousTexture</a><span class="type-signature"> : boolean</span> </h3>
					<div class="description">
						<p>Whether previous frame data should be used or not.</p>
					</div>
				</div>
				<div class="member">
					<h3 class="name" id="textureName" translate="no">.<a href="#textureName">textureName</a><span class="type-signature"> : string</span> </h3>
					<div class="description">
						<p>The output texture name.</p>
					</div>
				</div>
				<h2 class="subsection-title">Methods</h2>
					<h3 class="name name-method" id="updateTexture" translate="no">.<a href="#updateTexture">updateTexture</a><span class="signature">()</span> </h3>
					<div class="method">
						<div class="description">
							<p>Updates the texture reference of this node.</p>
						</div>
					</div>
				<h2 class="subsection-title">Source</h2>
				<p>
					<a href="https://github.com/mrdoob/three.js/blob/master/src/nodes/display/PassNode.js" translate="no" target="_blank" rel="noopener">src/nodes/display/PassNode.js</a>
				</p>
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